Super Pro- 1/8TH mile only. 7.50 and faster
Pro ET- ¼ mile 9.00 – 14.00
Sportsman – ¼ mile11.60 – 20.00
Trophy/Novice – ¼ mile11.60-20.00
Jr Street – 1/8th mile only. 9.00- slower
Jr dragster – 1/8th mile only

  • Age 5- Trainee only- 20.00 and slower. Single passes only no competition permitted
  • Age 6-7 13.90 and slower
  • Age 8-9  11.90 and slower
  • Age 10-12 8.90 and slower
  • Age 13-18  7.90 and slower

The following rules and procedures will be used for the 2022 Et bracket points races.
It is the intention of the management to run every race following these procedures from the start of the season to the finish of the season without change. However situations may arise that require something to be changed or amended and those situations will be handled on an as needed basis.
Enrollment for the 2022 Summit ET Points Series must be completed before the end of the second scheduled points race. Points buy in will be at the front gate. Points buy in prices are equal to class entry fees. Points will be awarded at all Summit ET events scheduled.

Points awarded based on entry and round wins

Points awarded based on entry and round wins.
Points follow driver entry, not vehicle entry.
50 points for entry. Entrant must purchase the respective class tech card and must complete at least 1 time trial round to score entry points. Any entry whose vehicle breaks during time trials is permitted to switch vehicles. If your entry breaks before you make it to the lanes and have made 0 runs, and you choose not to race no points will be awarded. A Racer cannot change vehicles during elimination rounds.
10 points per round win.
Bonus points – 5 points for event winner, 3 points for runner up, 1 point for semi finals finish.

Multiple class entries are permitted. No car or driver may enter an individual class more than one time on a race day. Drivers who are in more than one class need to do so with the intention of not delaying the program. In later rounds, (8 cars or less) Double entries will have a 15 minute time limit from the time the last car in their first class goes down the track to be back for the next class, in the lanes and ready to run.

All eliminators will be given two time trials. If a racer misses the first time trial session, they may make 2 passes in the second session IF they can get into the lanes at the beginning of the round and back into the lanes before the class is completed in that round. Any late arrival who has not made any runs in the scheduled sessions will be permitted to make one time trial pass prior to eliminations. No racer is permitted to make more than 2 time trial runs. Rare exceptions will be handled on an individual specific basis. Examples would be a timing system or track related malfunction or if a racer was impeded/affected by his opponent forcing an aborted pass.

No racer that is still actively entered in a competition class will be permitted to run with time only cars.

Buy backs will be allowed in first OR second round, but not both. If a racer’s car breaks prior to first round, but they can get it repaired, before the start of second round, they will be permitted to use a first round buyback. If the racer misses both rounds, they will not be permitted to buy back after second round.

Staging Lane Procedures.

Racers in Sportsman, Pro, and Super Pro will be called to the lanes by class and will run from the designated lanes.

Sportsman, Pro, Super Pro Time trials will be run using 4 lanes. Drivers will have the option to choose their lane during time trials. Left or right based on the lanes used. Unless otherwise specified, Odd numbered lanes will be Right, even numbered lanes will be Left.

In eliminations, in Sportsman, Pro, and Super Pro, 4 lanes will be used. Racers will pull up to the “short stop” line. Pairings will be determined by random chip or card draw. There will be a staging lane director at the front and at the back of the lanes. Lanes will be filled evenly. If there is a lane or lanes that have fewer cars than the other lanes, the lane director will make efforts to uniformly fill the lanes. Front staging lane director will pull lane numbers for pairs. First pulled will go right lane, second pulled will go left lane. In the event that a lane completely empties, those numbers will be omitted. In the event that the remaining cars are all stacked in a single lane, then the cars will be pulled nose to tail, with the first car going right and the second car going left as with all other pairings. Once paired, the cars will pull to the head of the lanes into the “chute”. This will be the last opportunity to change dial in. Dial in must be displayed before crossing the Front line of the pairing chute.

Super Pro competitors will be given time to set crossover/delay at this time.

Motorcycles and Jrs will run out of lanes 1 and 2.

Jr Street will run out of 2 lanes and the drivers will draw chips to determine pairings. Just as in Jr dragster

Trophy will run out of 2 lanes and will be paired as they line up. Odd numbered lane being Left and even numbered lane being Right.

Jr dragster, when called to the lanes, will group at the back of the staging lanes and competitors will chip draw from a bucket to determine pairings and lanes.

Car numbers and Dial-ins must be displayed on the LEFT side of the vehicle, hand written numbers must be done legibly so that the tower operator can read them.

It is the racer responsibility to make sure the dial ins are correct before staging. Mistakes happen. No one is perfect. If you see an incorrect dial in, do not stage your vehicle. Once you light the pre-stage bulb, the posted dial in is set, and the you have accepted the race.

Dial in disputes will not be honored after a run is complete.

First round byes will be determined from the best reaction time from the last scheduled time trial session. After first round the byes will be awarded to the best winning reaction time from the previous round. Ties will be broken by the best package from the previous round. A tie from the time trial session will be determined by coin toss between the tied racers. A racer may not refuse the bye. If a racer gets pulled for the bye and has to run another car and wins, they are still eligible for a bye in later rounds. Byes will not carry over. If a selected bye makes a single run, then another bye will be selected in the next round.

During eliminations in Super Pro crosstalk will be used. And will be on at all times.


Burnouts across the starting line are prohibited with the exception of dragsters in Pro and all vehicles in Super pro are permitted to cross the starting line.

Break rules/competition byes

Once a racer is paired into the chute with a competitor, if they have a mechanical failure/ no start issue they will be given 3 minutes to pull into the burnout area. If they can not start the burnout in the allotted time, the racer will be disqualified and the opponent will get a competition bye.

If a vehicle stalls/dies after the burnout, that racer will have 30 seconds to refire the vehicle and proceed to stage. If you cannot stage the vehicle within the allotted time, you will be disqualified, and your opponent will get a competition bye.

If a racer is in the lanes and suffers a mechanical failure prior to being paired, they have until they get paired and directed into the chute to start the vehicle. If they can not advance to the pairing chute once directed, the opponent will get a competition bye.

Courtesy staging will be in effect. If you accidentally/incidentally double bulb you will be backed out and given an opportunity to re-stage your vehicle, if the opponent hasn’t lit a bulb yet.  If both cars have prestage lights lit, they will not be stopped.

AutoStart will be used in all classes. You will have a maximum of 7 seconds to stage after three bulbs are lit.

Deep staging is permitted. Do so at your own risk. Driver must have DEEP clearly both sides of the vehicle so it can be seen by the tower, the starting line official, and your opponent. The “recommended” courtesy staging procedure for Deep staging is that the competitor who intends to deep stage lights both bulbs. This would be their prestage. Then the opponents lights their prestage allowing the deep stage competitor to then turn off their top staging bulb. This is their stage. There will be no guarantees in a deep stage situation that you will be waited on.

Buy backs will be permitted.  Buybacks will be at the front gate. Buybacks First or Second round, not both.

Re-runs may be necessary under certain unusual circumstances.in the event of a rerun, both competitors will be given a minimum of 10 mins turnaround time. Both competitors must retain the same dial in and lane assignment from the disputed run.


Any vehicle that crosses the centerline or hits the guardrail/wall before the finish line will be disqualified.

Any excessive finish line braking resulting in loss of control of the vehicle, crossing center, impeding your opponent, or excessive tire smoke before or after the finish line will be grounds for disqualification. There will be 1 warning only.

Violations of specific class equipment rules as shown in class rules sections will be disqualified.

Any direct attempt to impede your opponent during a run, such as veering, swerving as observed by a race official will result in disqualification.

All NHRA safety and technical rules are in effect at all times. Any driver or car found to be in violation of these rules may be disqualified at any time.

Race Director has final discretion on all rules, procedures, and safety guidelines.